What people are saying...

Here are just some of the comments I received when I asked people what they liked best about playing Anomia.
"Constant vigilance, no alliances, always changing, unpredictable!"
"The pacing and humor."
"Yelling! Laughing! Realizing how dumb I am!"
"The things that people blurt out, and that it can be your turn at any time."
"Constant vigilance, no alliances, always changing, unpredictable!"
"The pacing and humor."
"Yelling! Laughing! Realizing how dumb I am!"
"The things that people blurt out, and that it can be your turn at any time."

"The humor, strategic components, having to be 'quick on my feet.' "
"It accesses random thoughts - revealing players' funny/unique ways of thinking."
"Straight forward & easy to get engaged. The variety. Also, the game moves along quickly."
"The funny things people say under pressure."
"Interaction with family, energy & humor."
"Everyone was involved at all times."
"I loved the competition and the conversations that it created!"
"I liked how the game allows the momentum to shift completely from one player to another; a player can be up 5-10 cards and then lose 5-10 face-offs in a row. And, I like the simplicity."
"Invites creative thinking, spontaneity. Potential for great whimsy, discussion, laughter!"
"Encouragement to banter outside the sphere of the game. Anticipation of the flip. Randomness of answers as windows into players characters."
"Cognitive dissonance, range of subjects, social interaction, humor!"
"Combines aspects of several games I like a lot!"
"Like many great games, it's simple, fun, and encourages an engaging sociable atmosphere. Perfect party game, and given the direct evidence to prove it, a great icebreaker for people not familiar with one another. It encourages sociability, and it's playable by both veteran and novices of many ages. In all seriousness, a fun, well designed game."
"I thought it was really fun how the tension of the searching for the word was so concentrated!"
"It was fun and challenging."
"I enjoyed the competition and the banter."
"Fantastic -super fun. Prell!" (You have to have played the game to understand this one!)
"I liked it very much - lots of fun to play as a family."
"Loved it - we had a good time - lots of laughs."
"Fast-paced, fun, stimulating!"
"It accesses random thoughts - revealing players' funny/unique ways of thinking."
"Straight forward & easy to get engaged. The variety. Also, the game moves along quickly."
"The funny things people say under pressure."
"Interaction with family, energy & humor."
"Everyone was involved at all times."
"I loved the competition and the conversations that it created!"
"I liked how the game allows the momentum to shift completely from one player to another; a player can be up 5-10 cards and then lose 5-10 face-offs in a row. And, I like the simplicity."
"Invites creative thinking, spontaneity. Potential for great whimsy, discussion, laughter!"
"Encouragement to banter outside the sphere of the game. Anticipation of the flip. Randomness of answers as windows into players characters."
"Cognitive dissonance, range of subjects, social interaction, humor!"
"Combines aspects of several games I like a lot!"
"Like many great games, it's simple, fun, and encourages an engaging sociable atmosphere. Perfect party game, and given the direct evidence to prove it, a great icebreaker for people not familiar with one another. It encourages sociability, and it's playable by both veteran and novices of many ages. In all seriousness, a fun, well designed game."
"I thought it was really fun how the tension of the searching for the word was so concentrated!"
"It was fun and challenging."
"I enjoyed the competition and the banter."
"Fantastic -super fun. Prell!" (You have to have played the game to understand this one!)
"I liked it very much - lots of fun to play as a family."
"Loved it - we had a good time - lots of laughs."
"Fast-paced, fun, stimulating!"